It's over, finally over. It had a few hiccups but nothing game-breaking. On my end, while me and my friends (other wild-boys) were waiting for the players, one of the balloons decided to pop out of nowhere, sending the QR code flying. I thought it was lost but we found it five minutes later, about a minute before the players came outside. So now there were three balloons, and one QR piece just chilling there, so I just wrapped it in a leaf to be presented to the players upon their arrival (shamelessly inspired by Lembas bread in the Lord of the Rings). Once Maggie, Gabe, and Roy got to us, we spoke in some wordless language that I now realized was really completely made up of a laugh we heard on a Skype Laughter Train video on youtube. They didn't quite get that they were supposed to shoot the balloons with the bow and arrow, which was mostly my fault because I popped one of the balloons with an arrow to show them when I should have shot it instead. Gabe did
attempt to shoot the last balloon though... I'll just leave it at attempted. Fitting the QR code together took a bit of finagling as well, and the smart phone didn't read it until after the game was over causing me to attempt to communicate
orange flower without words in a flowerless environment with only a turn signal on a car for orange. My part was extremely fun, mostly due to my friends participating with me, so a special thanks to my flat mates Zach Oliver and Rob Lee for the help. As for the rest of the game, the map wasn't extremely clear on where the orange flowers were located so they went the wrong way, leading them to the shady fisherman Emile. It was supposed to be clear not to follow him by his shadiness, but in hindsight he wasn't all that out of place in our reality so I don't blame them for following him. I really liked the idea of having a cryptic warning earlier in the game about him, but we left it out unfortunately. I think it would have helped the player stay away from him as well as put maybe a hint of a narrative to the game, something that we were definitely lacking. That could have been a piece that held the game together better. All in all though, it was fun from beginning to end and it was great to see how the team had changed since the first project. I'm really happy with the end result and on the chance that I don't come back next year I'd be proud for it to have been my last project.
http://www.facebook.com/groups/290074361019564/ Our facebook page, basically a continuation of our cerebral tempest